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Photoshop to texturepacker
Photoshop to texturepacker












use an RGB colorspace (do not use grayscale or an indexed color palette).If issues arise, use software such as Adobe Photoshop CS3 or later ( Adobe ImageReady prior to that), or Mooii PhotoScape X and make sure you set the file's gif-anim attribute to restore to background and they should work fine.įor TexturePacker to work correctly, make sure your images: There are also some animated GIFs that may not work. In this case, Kodi only supports animated GIFs. The only exception to this is when you require an animated texture. The size of the images (in KiB) is therefore not as important as the size of the images in pixels-so feel free to store them in a lossless (e.g. Be aware that once the images are injected into Textures.xbt, they are no longer stored as a JPEG or PNG-rather they are stored in a format for faster loading. If you only need a single transparent colour, then you can specify this in the tag, so any image will be fine, but it is suggested that you use PNG and JPEG as much as possible.

photoshop to texturepacker

Photoshop to texturepacker full#

If you wish to use full 8-bit transparency, then use the PNG file format. As TexturePacker does the image injection into Textures.xbt it will tell you what format it's using, and how much pixel waste (i.e. These are slightly slower to load and render, but for the most part there's not a lot of difference. If you cannot manage this, then TexturePacker will opt for a linear (non-swizzled) texture format which must be aligned to 64 pixels on the x-axis, but has no restrictions on the y-axis. Rather, any pixels outside of a n 2 size will simply be dead space (and more importantly, wasted memory). Note that the image does not need to be square, and will not be scaled into an n 2 size. The reason for this is that Kodi uses swizzled textures which are quicker to render and quicker to load once they're compressed into the Textures.xbt file.

photoshop to texturepacker photoshop to texturepacker

Image dimensions should be as close as they can be to the highest n 2px in width and height possible without upscaling.












Photoshop to texturepacker